Bryan Hyland

Developer for the Masses

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C++ Projects

This is my graphical contribution to the uBlue project. Any contribution to is is welcome.
Repository: uBlue TUI

This is a project that was done in C++ with a version of the Academy of Interactive Entertainments' minimual feature libraries. Besides the render engine and the sprites, I created everything in this game to include the animation engine, physics/collision engine, player controller, and platform artifical intelligence. The following is a link to the GitHub repository: Mario Game.

I'm very proud of this particular project because it started out much simpler than it turned out to be. It was one of my first assessments in the Academy of Interactive Entertainment. It's done in pure C++ and with no helper libraries. I had to create a double buffer system from scratch due to some jitter issues with the first prototype. I started and completed this game in approximately 6 days. The following is a link to its GitHub repository: Space Rogue Vers. 1

This is an upgraded version of the above Space Rouge game. It uses a very rudimentary graphics and sound libary. All game logic, player controllers, collision, AI, etc. is programmed in pure C++. The project start to finish took about 3 days to complete. Here is the link to its GitHub repository: Space Rouge Vers. 2